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Jeremy DeMann
UniqueCharacter
Modeler, Zbrush/Maya Generalist



Location:
Traverse City, USA

Member Since:
July 2006

Last Updated:
15 February 2011

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M51 Super Sherman Tank Re-Render
Maya, mental ray, Photoshop
June 2010


   
This is an older model I created. I went back and tweaked some of the topology and put new materials on it. The grass is just Maya Paint FX converted into geometry. The main thing I'd do differently would be not putting so much topology into the treads, they would crash Maya frequently. I'd go back and just do a bump map on each one. Modeled with Maya, Rendered with Mental Ray, Composited with Photoshop.

 
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